Bridge is in a state of development and is not stable.

Build and ship FiveM servers with your RAGE:MP JavaScript code.

RAGE:MP to FiveM Bridge provides a compatibility runtime that maps familiar `mp.*` behavior onto FiveM systems. This documentation focuses on migration speed, runtime correctness, and production stability.

Bridge Features

The bridge is designed for teams migrating existing code while keeping development flow predictable.

RAGE:MP-Style API Surface

Keep your existing `mp.*` scripting model while the bridge handles FiveM runtime mapping.

Server + Client + CEF Runtime

Unified runtime behavior across gameplay logic, client systems, and browser-based UI.

Procedure and Event Compatibility

Use familiar remote patterns with compatibility plugins for real-world game modes.

Plugin-Driven Extensions

Enable optional bridge plugins for spawn flow, file compatibility, vehicle sync, and more.

Production-Ready Security Controls

Ship with tighter defaults around eval/invoke, input trust boundaries, and resource configuration.

Fast Migration Workflow

Move from RAGE:MP to FiveM with practical docs focused on architecture and porting decisions.