RAGE:MP-Style API Surface
Keep your existing `mp.*` scripting model while the bridge handles FiveM runtime mapping.
RAGE:MP to FiveM Bridge provides a compatibility runtime that maps familiar `mp.*` behavior onto FiveM systems. This documentation focuses on migration speed, runtime correctness, and production stability.
The bridge is designed for teams migrating existing code while keeping development flow predictable.
Keep your existing `mp.*` scripting model while the bridge handles FiveM runtime mapping.
Unified runtime behavior across gameplay logic, client systems, and browser-based UI.
Use familiar remote patterns with compatibility plugins for real-world game modes.
Enable optional bridge plugins for spawn flow, file compatibility, vehicle sync, and more.
Ship with tighter defaults around eval/invoke, input trust boundaries, and resource configuration.
Move from RAGE:MP to FiveM with practical docs focused on architecture and porting decisions.