Bridge is in a state of development and is not stable.
RAGE:MP to FiveM Bridge
Plugins

Plugins

Plugins

The bridge ships with built-in plugins that install compatibility features automatically when ragemp-fivem-bridge starts.

Automatic by default

You do not need to import these plugins manually. They load during bridge initialization unless you disable them with disable_plugin.

Disable a plugin

Use disable_plugin in either your gamemode resource or the bridge resource.

your-gamemode/fxmanifest.lua
fx_version 'cerulean'
game 'gta5'

server_scripts {
  '@ragemp-fivem-bridge/server.js',
  'server/index.js',
}

client_scripts {
  '@ragemp-fivem-bridge/client.js',
  'client/index.js',
}

disable_plugin 'vehicle-sync'
ragemp-fivem-bridge/fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
ragemp_bridge 'library'

disable_plugin 'spawnmanager'

Add one disable_plugin line for each plugin name.

Restart the bridge and the consuming resource.

Check the console for a log similar to [bridge:plugins] disabled: vehicle-sync.

Plugin names

PluginSideDefaultToggle
fs-compatserverondisable_plugin 'fs-compat'
env-loaderserverondisable_plugin 'env-loader'
spawnmanagerbothondisable_plugin 'spawnmanager'
vehicle-syncbothondisable_plugin 'vehicle-sync'
world-vehiclesserveroffbridge_world_vehicles 'yes'

world-vehicles is opt-in

Every built-in plugin is on by default and turned off with disable_plugin, except world-vehicles, which is off by default and turned on with bridge_world_vehicles 'yes'.

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