Bridge is in a state of development and is not stable.
RAGE:MP to FiveM Bridge
Server

Events and Commands

Built-in server events, custom remote events, and command/proc patterns.

Built-In Patterns

mp.events.add("playerJoin", (player) => {
  player.outputChatBox("Welcome");
});

mp.events.addCommand("veh", (player, raw, model) => {
  // raw = command args string, remaining params are split args
});

mp.events.addProc("getMoney", async (player) => {
  return 100;
});

Command Parsing Behavior

  • Incoming command text comes from client/NUI.
  • Leading / is stripped.
  • Command name is first token.
  • Handler signature is (player, rawArgs, ...splitArgs).

Custom Remote Events

When you bind a non-framework event with mp.events.add("myEvent", ...), server attaches an onNet listener lazily.

Client-originated event arguments are untrusted. Validate before mutating state.

Chat Message Handling

Default bridge server logic:

  • Trims message to 256 chars.
  • Sanitizes < and > before broadcast.
  • Calls playerChat handlers first.
  • If any handler returns false, broadcast is cancelled.

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